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Dive
Battles
Type  Water
Category  Physical
PP  10 (max. 16)
Power  100
Accuracy  100%
Priority  {{{priority}}}
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat or Magic Bounce
  • Not affected by Snatch
  • Affected by Mirror Move
  • Affected by King's Rock
  • Usable outside of battle
Target
Foe Foe
Self Ally
May affect anyone but the user
Availability
  • Not a TM, HM or Move Tutor move.

Dive is a damage-dealing Water-type move.

EffectEdit

On the first turn, the user will dive down for one turn and become invulnerable to most attacks, with the exception of Surf and Whirlpool, which will do twice the damage to the submerged Pokémon. The user can also be hit underwater if it was previously targeted by Lock-On or Mind Reader. Sandstorm, and Hail will not cause damage during the semi-invulnerable turn.

Pokémon cannot be caught during the semi-invulnerable stage of Dive.

The user may now be hit while underwater if it is attacked by a Pokémon with No Guard, or if the user has No Guard themselves.

DescriptionEdit

Description
The user dives underwater on the first turn and strikes next turn.

LearnsetEdit

By leveling upEdit

# Pokémon Type Egg Group Level
#050 050MS Seamapan WaterIC Big
NormalIC Big
Water 2 Water 2 36
#092 092MS Marionettl GrassIC Big
WaterIC Big
Grass Water 1 36
#258 258MS Gnarrk WaterIC Big Water 1 Water 2 30
#259 259MS Corsharrk WaterIC Big Water 1 Water 2 34
#260 260MS Davyjaws WaterIC Big
FightingIC Big
Water 1 Water 2 34
#279 279MS Walruse WaterIC Big Water 1 Water 1 37
#280 280MS Walruskie WaterIC Big
SteelIC Big
Water 1 Water 1 41
#341 341MS Beatmarine WaterIC Big
ElectricIC Big
Water 2 Water 2 27
#342 342MS Substarr WaterIC Big
ElectricIC Big
Water 2 Water 2 27
  • Bold indicates a Pokémon gains STAB from this move.
  • Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.